Angel's Descent
A dungeon crawler where the player is a fallen angel trying to descend as far as possible into a fiery pit. For this project, I worked on the procedurally generated maps and the combat system.
A dungeon crawler where the player is a fallen angel trying to descend as far as possible into a fiery pit. For this project, I worked on the procedurally generated maps and the combat system.
A first person shooter where the player wields magic to calm a mystical forest. My work on this project centered around player movement, controls and interactions with physics.
A duo project with Lisa Cao to remake the first dungeon of the original Legend of Zelda for NES in Unity.
As well as games, I also have experience with operating systems, networks, security, machine learning and computer vision.
I designed and created an internal tool for Amazon employees to create Alexa recommended routines and easily view customer data to make decisions.
I designed a convolutional neural network and trained it to predict movie genre given an image of the movie's poster.
I created a thread library in C++ that allowed programs to share resources across many CPUs.
I wrote a Map-Reduce program to parse a database of Wikipedia articles and created a search engine that returned articles using Google's Pagerank algorithm and TF-IDF.